Direct answer
The newest public build checked 9 Nov 2026 is 1.011 (30 Oct 2026), posted on Steam news. Before it, the publisher’s support archive listed 1.010.1 (16 Oct 2026, PlayStation and Xbox) and PC 1.010 (13 Oct 2026), back to 1.005 (24 Sep 2026). 1.011 adds movable build-mode objects, zombie autocrafting, zombie cremation and quarry delivery, and it fixes the autopsy table counting already buried bodies. None of its lines publish a new skull, organ or embalming formula, so the calculator stays on rules 0.2.0.
Version tracker
Dates and platform tags are copied from the headings on tinyBuild’s Patch notes article. The PC 1.010 post also appears on Steam news. This page groups what changed. It is not a second paste of every bullet.
| Build | Date | Named platform | What stands out |
|---|---|---|---|
| 1.011 | 30 Oct 2026 | PC (Steam news) | Moveable stations, zombie autocraft and cremation, quarry workers delivering stone and marble, vendor economy, in-game mod menu, autopsy table no longer counting buried bodies. |
| 1.010.1 | 16 Oct 2026 | PlayStation, Xbox | Console pass of the October fixes, plus an Astrologer story scene, carousel gear wording, and an Xbox save that could come back as an older file. |
| 1.010 | 13 Oct 2026 | PC | Quest blockers (banner, Jack, Doctor’s basement, Dry Cleaning and Surgeon’s Error inspirations), softlocks, Belt Master gears, order slots, the morgue counter stuck at 1/19. |
| 1.009.1 | 9 Oct 2026 | PlayStation, Xbox | Bed crash, day counter, zombie work, and higher Like / Town Gratitude payouts. The note does not print the new amounts. |
| 1.009 | 6 Oct 2026 | PC | Son of a Butcher now applies to organ surgery and pocket extraction. Sauna food penalty fixed. Tier-2 oven stays hidden until the oven is repaired. |
| 1.007 | 1 Oct 2026 | Consoles | A long stability list: item duplication, Study Table, resurrection, Urban Planner and Patron of Merchants achievements, kiln and furnace costs, more logs per tree. |
| 1.006 | 25 Sep 2026 | PC | Kitchen zombies that ate ingredients without a dish, extra bag slots, fixed prices on static goods, crop beds stuck before harvest. |
| 1.005 | 24 Sep 2026 | Heading names none | Study Table lock, crematorium stuck with a corpse, resurrection straps resetting, log yield, kiln and furnace fuel. |
1.011 — build mode, zombie automation, and cremation
The 1.011 note is dated 30 Oct 2026 on Steam news. It is the build that finally ships two things earlier pages on this site called roadmap items: movable stations and zombie cremation. Verified (public source)
- Placed objects move. In build mode you can now move an object that is already placed instead of demolishing it and building it again. The note does not say whether every station type can move.
- Zombie assistants autocraft. They can start and finish autocrafts at Furnaces and the Kiln in the Yard, the Kitchen Oven in the Home, the Compost Pile in the Garden, Cider and Wine in the Vineyard Basement, and the Distillation Cube in the Alchemy Lab. They earn tech points when a craft finishes, but they still need the mastery to start it.
- Quarry workers deliver. Zombie workers in a Quarry now carry Stone and Marble to the chests themselves, the same way sand and clay diggers, lumberjacks and miners already did. A Quarry no longer needs a separate zombie assistant.
- Zombies can be cremated. For a corpse that is only good for Ash and Salt, this adds a disposal route that did not exist through 1.010.1. It does not change skull values.
- Autopsy table fix. The fix list says the autopsy table UI counted already buried bodies. The UI count changes; what an organ is worth does not.
The support article’s introduction says console fixes follow the PC notes and can lag. Treat a PC line as shipped on console only when a console heading repeats it. Verified (public source) on this page means the sentence is in that archive or the matching Steam post.
Orders, gears, and the morgue
Two lines in the October notes matter if you are stocking the Town or running carousels, and they are not worded the same on both platforms.
- Order slots. PC 1.010 says the slot count rises up to 5 depending on villager count. Console 1.010.1 says slots open up to 5 as the town’s quality rises. Both promise a ceiling of 5. Neither prints the thresholds. Launch estimate — pending in-game test
- Belt Master. PC 1.010 says zombies give more gears with the perk, and does not say how many. Console 1.010.1 says zombies on carousels give more gears, and Belt Master increases that amount further. Still no quantity.
- Morgue counter. Both 1.010 notes say the counter could sit at 1/19 with no corpses present. That fix is about the display, not a new corpse cap.
PC 1.009 is the autopsy-relevant perk fix: Son of a Butcher’s bonus applies to organ surgery and to pocket extraction at the autopsy table. If a guide written before 6 Oct 2026 says the perk does nothing at the table, it is describing the pre-1.009 behaviour. The autopsy guide is the place for how a cut is planned; this page only records that the perk’s scope changed.
Likes, crates, and sermons
Console 1.009.1, 9 Oct 2026, is an economy pass rather than a crash list. The archive says the developers increased likes from deliveries, reduced how many crates a delivery asks for, increased the Happy Supplier perk, increased the likes cap from trading with vendors (both in general and for a specific item), and increased Town Gratitude earned for winning battles. It also says the Sommelier perk now boosts wine crafting, and that a sauna perk had been leaving a permanent penalty on food energy after the buff ended. Existing saves are corrected on load for that sauna bug, on both the console note and PC 1.009.
None of those sentences include a new percentage or a new crate count. Do not treat a round number from a fan chart as the patched value unless it cites a later source. What the notes do establish is the direction: orders got less hungry for crates, and likes from trade and battle got more generous, on consoles, as of 1.009.1.
Early patches that still explain old saves
If a save was started in the last week of September, a few 1.005–1.007 lines explain bugs that are already closed:
- The Study Table could lock after an item was inserted, so research would not start (1.005). A later console bullet also says some items awarded no science and some could not be studied at all (inside the 1.007 list).
- The Crematorium could stick with a corpse on it and become unusable (1.005). Resurrection Table straps could reset when you left the morgue, and a zombie could refuse to rise even when the items were present (1.005).
- Kitchen zombies could consume ingredients and produce nothing (1.006 and again in the 1.007 list). Crop beds could freeze just before harvest so they could not be inspected, harvested, or removed (1.006).
- Static-price goods (the notes name the behaviour, not every item) no longer double in price on the first buy (1.006). Extra bag slots work for pickups and vendor buys when the backpack is full.
- Item duplication through bag-to-bag transfers and alchemy or farmer bags was closed on consoles in 1.007. Urban Planner and Patron of Merchants could fail to unlock; 1.007 says that was fixed. Log yield from sawing went up, and kiln and furnace craft and fuel costs were rebalanced, again without printing the new numbers.
Demo saves unlocking Steam achievements retroactively is a 1.006 PC line. That is a platform achievement rule, not a change to the in-game goal. The achievement names themselves are on the achievements page.
What this tracker will not pretend to know
The support archive checked for this page does not include a heading for 1.008. An earlier note on this site’s changelog pointed at a community mirror for a 2 Oct 2026 PC build. That build is not restated here, because it was not on the publisher page when this tracker was written. If you are looking for zombie cremation or a Panic rework, do not assume either shipped: neither phrase appears in the 1.009, 1.010, or 1.010.1 bullets above.
Controller and UI fixes are scattered through every build (garden bed UI, Builder’s Bag on a pad, tutorial windows, hotbar prompts). The practical key list that players posted, separate from these patches, is on controls.
Related guides
FAQ
What is the latest Graveyard Keeper 2 patch?
1.011, dated 30 Oct 2026 on Steam news. Before it, console 1.010.1 is dated 16 Oct 2026 and PC 1.010 is dated 13 Oct 2026.
Did 1.011 change autopsy math?
No. 1.011 adds build-mode and zombie changes and fixes the autopsy table UI counting buried bodies. It does not publish a new skull, organ or embalming formula, so rules stay 0.2.0.
Did 1.010 change autopsy math?
The notes fix the Surgeon’s Error and Dry Cleaning inspirations, the morgue counter, and Son of a Butcher was already widened on PC in 1.009. They do not publish a new skull formula.
Why do order slots mention both villagers and town quality?
PC 1.010 says villager count. Console 1.010.1 says town quality. Both say the cap is 5. The threshold table is not in either note.
Sources: Steam news post for update 1.011 (30 Oct 2026), tinyBuild support patch-notes article (builds 1.005–1.010.1) and the Steam news post for PC 1.010. Full list on Sources.