Where autopsy tech lives
All autopsy research sits in the Anatomy and Alchemy tab. It opens when you place the first body on the autopsy table. The branch holds 47 technologies over 13 columns; researching all of it costs 2,072 red, 1,172 green and 1,642 blue tech points, and it contains three reputation gates (Albert 10, Nun 25, Gunter 20). Every technology needs all the technologies linked to its left. (Wikily)
Until you research an organ’s technology, that organ’s slot on the table shows as unknown — you can’t operate on it or even see its skulls (gk2db). So the tech tree, not just your Anatomy mastery, decides which organs you can touch.
Autopsy tech spine (in unlock order)
Costs are red / green / blue tech points for that technology alone.
| Technology | Cost (R / G / B) | Requires | Unlocks |
|---|---|---|---|
| Autopsy, Basic | Given | — | Autopsy Table I, Corpse Pallet I |
| Soft parts | Given | Autopsy, Basic | Flesh, Blood, Fat (pocket items) |
| Body Places I | 5 / 5 / 0 | Autopsy, Basic | Ash, Crematorium I |
| Skin and Bones | 0 / 5 / 2 | Soft parts | Skin & Bones extraction, Skin (bronze), Bones (bronze), Butcher’s Kit |
| Skull and Teeth | 5 / 0 / 5 | Skin and Bones | Skull extraction, Skull (bronze), Tooth |
| Autopsy, Advanced | 0 / 0 / 20 | Skull and Teeth | Heart & Guts extraction, Heart (bronze), Guts (bronze), Surgeon’s Kit |
| Embalming I | 50 / 0 / 10 | Autopsy, Advanced | Solution for Corpses, Preservative, Embalming Table I |
| Autopsy, Master | 10 / 30 / 10 | Embalming I | Brain extraction, Brain (bronze), Master Surgeon’s Kit, Autopsy Table II |
| Body Places II | 50 / 50 / 0 | Autopsy, Master | Crematorium II, Corpse Pallet II |
Adding up the five paid steps from Skin and Bones to Autopsy, Master comes to 65 red, 35 green and 47 blue tech points. The awkward one is Embalming I: you must buy it (50 red) before Autopsy, Master will open, so the brain is always the last organ you can work on.
The three kits are crafted at the Jewelry Table from Leather Scroll (made from Skin at the Writing Desk). Each kit is unlocked by the autopsy tech shown above (Wikily, gk2db).
Late morgue tech: Embalming III and Practical Potions
These sit far down the branch, behind the alchemy and reanimation path rather than the autopsy spine:
- Embalming III (150 / 0 / 150) — requires Reanimation II. Unlocks Injection for Corpses, Injection for Zombies and Embalming Table II. Injections trade red skulls for white (or the reverse) and need a Comet’s Tail on top of the Solution ingredients. See Embalming.
- Practical Potions (0 / 100 / 100) — requires Alchemy, Advanced (200 / 0 / 100), which itself needs Battle Potions III (70 / 70 / 70). Unlocks gold Skin, Bones, Skull, Heart, Brain and Guts recipes and the Organ Improver: combine an organ of any grade with a white-skull or red-skull Organ Improver at the Formulation Bench to get that organ’s top-grade form (gk2db). See Organs.
Neither Wikily’s nor Fextralife’s list of the 47 Anatomy and Alchemy technologies includes an “Embalming II” — the tree goes from Embalming I straight to Embalming III.
Reanimation / zombie tech (parallel path)
| Technology | Cost (R / G / B) | Requires | Unlocks |
|---|---|---|---|
| Reanimation (hidden) | 30 / 10 / 10 | Alchemy, Distillation + Skull and Teeth; revealed by repairing the Resurrection device | Bronze Zombie Collar, Prayer for Storms, Resurrection Table I |
| Reanimation Liquid (hidden) | 30 / 40 / 50 | Gunter reputation 20 (after Battle Potions II) | Solution for Zombies, Alcohol, Reanimation Liquid |
| Reanimation II | 0 / 0 / 100 | Reanimation Liquid | Golden ingot, Golden Zombie Collar, Hypno Prayer |
| Reanimation III | 0 / 0 / 300 | Embalming III | Steel Zombie Collar |
Collars cap a zombie’s red skulls: up to 5 on Bronze, 10 on Golden and 99 on Steel (gk2db). Raising needs all six organs and no Surgeon’s Error, so plan zombie bodies before you cut. Whether white skulls matter for that body is on zombie prep; red skulls in general are on red skulls. What Reanimation Liquid is, the Clay + Alcohol + Salt recipe (2 red / 1 green / 4 blue), Gunter’s Necronomicon unlock, and what one bottle does to a corpse are on Reanimation Liquid.
Anatomy mastery: what each organ needs
Tech decides which organs you can operate on; Anatomy mastery decides whether the operation goes cleanly. Required mastery rises with the organ’s grade (bronze / silver / gold):
| Organ | Anatomy needed | Unlocked by |
|---|---|---|
| Skin | 1 / 3 / 6 | Skin and Bones |
| Bones | 2 / 4 / 7 | Skin and Bones |
| Skull | 3 / 5 / 8 | Skull and Teeth |
| Heart | 5 / 9 / 13 | Autopsy, Advanced |
| Guts | 9 / 11 / 13 | Autopsy, Advanced |
| Brain | 8 / 10 / 13 | Autopsy, Master |
At or above the requirement every tick succeeds; below it, each tick succeeds with a chance of your Anatomy divided by the requirement (Wikily). Falling short can leave a Surgeon’s Error (−1 red, −1 white skull). Sources for Anatomy mastery, per gk2db: up to +5 from the Anatomy talent tree, +1 / +2 / +4 from the Butcher’s / Surgeon’s / Master Surgeon’s Kit in the hotbar, +4 from Expert anatomist (autopsy table only), +2 from Third Eye Salt (7½ minutes) and +1 to +3 from a Vegetable salad (one day). Third Eye Salt is a potion, not the Salt in the reanimation recipe — what it does and how it is mixed. Talent tree + best kit + Expert anatomist comes to exactly 13 — the figure top-grade hearts, guts and brains demand. Full walkthrough: Autopsy guide.
Anatomy perk tree (inspiration points, not tech points)
The Anatomy talent tree has 20 nodes: 5 raise Anatomy mastery by 1 each and 15 are perks. Each node costs one Anatomy inspiration point; buying all 20 takes 94 notches of the Anatomy inspiration bar (Wikily). The morgue-relevant ones:
- Surgeon — every autopsy operation (removing, adding or swapping organs) starts with 2 successful ticks already done.
- Expert anatomist — +4 Anatomy mastery when working at an Autopsy Table. Requires Surgeon.
- Treasure Hunter — organ removals pay out coins (see the note below on how much).
- Researcher — research items faster and with less energy.
- Scientist — studying items may uncover stories or yield extra points.
- Cremator — doubles Ash and Salt from Crematorium I and II.
- Son of a butcher — the tooltip promises cheaper autopsies, but Wikily reports autopsies cost the same energy and insanity with or without it.
Getting the tech points
- Blue is the bottleneck early. Autopsies are the first reliable blue source; later, studying items scales better (games.gg).
- Pick every pocket. Picking a pocket can’t fail, needs no mastery and gives 1 blue tech point each time (gk2db).
- Every extraction pays. Each organ removal earns 1 red plus 1 / 2 / 3 blue for bronze / silver / gold grade, on every corpse (Wikily).
- Study each organ once. The first study of each organ type at the Study Table pays a large one-off batch of tech points; you keep the item (gk2db).
- Don’t bury first. Whatever is still inside a body goes into the grave with it, and so do its points (games.gg, gk2db).
Still unconfirmed or disputed
- Treasure Hunter payout. The perk text says organs “occasionally” contain silver; Wikily’s corpse page and gk2db both say every removal pays 10 bronze/copper (gk2db adds picked pockets too). Exact payout not yet confirmed in play.
- Whether a kit is mandatory. games.gg says operating without a kit guarantees failure and that kits need Metallurgy mastery 3–6 to craft; gk2db treats kits as an Anatomy bonus (+1 / +2 / +4), and Wikily says autopsy work can be attempted with at least 1 mastery. Carry a kit either way.
- Surgeon’s effect. games.gg describes Surgeon as revealing hidden skull values; Wikily and gk2db describe the 2-tick head start. Check the tooltip on your build.
- Organ Restorer. One Wikily page says it repairs a Surgeon’s Error; gk2db says nothing crafts or sells it and the error is permanent.
- Different tech names in some articles. A few early guides list technologies that do not appear in either wiki’s 47-technology list. This page uses only the names and costs both Wikily and Fextralife agree on.
Which tech to buy next
Costs below are the ones already in the autopsy spine. They are not a new survey. The fork is about the body you are about to waste.
| You are about to… | Buy this before you cut or mix | Why it is the blocker |
|---|---|---|
| Empty Blood and Fat | Soft parts (given with Autopsy, Basic) | Pockets are the only cleanup that does not roll Anatomy. |
| Take Skin or Bones | Skin and Bones (0 / 5 / 2) and a Butcher’s Kit | The organ stays unknown, and its skulls stay hidden, until the tech. Then you still need the quality’s Anatomy floor. |
| Add White without surgery | Embalming I (50 / 0 / 10) | That is Solution for Corpses, Preservative and Embalming Table I. It is also the gate in front of Autopsy, Master. |
| Touch the brain | Autopsy, Master (10 / 30 / 10) after Embalming I | The five paid steps through Master total 65 red, 35 green and 47 blue. Seeing the brain is not the same as extracting it cleanly. |
| Add Red to a zombie | Reanimation Liquid, then Solution for Zombies | Embalming III (150 / 0 / 150, after Reanimation II) is only required for injections. The solution does the Red job without a Comet’s Tail. |
Do not buy Embalming III to fix a body you could have cleaned with Blood, Fat and a Solution for Corpses. Do not buy gold organ recipes (Practical Potions) while you are still failing quality-1 skulls. The cut order is the cheaper check.
Related guides
Prices for all 47 Anatomy and Alchemy technologies, not only the morgue spine, are on the tech cost table.
FAQ
When does the Anatomy and Alchemy tab unlock?
When you place the first body on the autopsy table.
How do I unlock heart and guts extraction?
Research Autopsy, Advanced (20 blue tech points) after Skull and Teeth. It also unlocks the Surgeon’s Kit.
Why can’t I remove the brain yet?
Brain extraction comes from Autopsy, Master (10 red / 30 green / 10 blue), which requires Embalming I (50 red / 10 blue) first.
Do I need Autopsy Table II to work on brains?
No. Brain extraction comes with the Autopsy, Master technology on every table. Autopsy Table II offers the same operations at the same Anatomy requirements and adds room for one more body.
Which tech unlocks injections?
Embalming III (150 red / 150 blue), which requires Reanimation II. Embalming I only gives Solution for Corpses, Preservative and Embalming Table I.
What is the fastest way to get blue tech points?
Pick every pocket and remove organs on every corpse before burial, then study each new organ type at the Study Table.
Is this official?
No. Unofficial fan site, unaffiliated with Lazy Bear Games or the publishers.
Sources: Wikily Anatomy and Alchemy tech tree, technology pages, Corpses and autopsy and Anatomy perk tree; Fextralife Anatomy and Alchemy Technologies; gk2db Corpses and Organs guide; graveyardkeeper2.io Autopsy Table II; games.gg Tech Points Explained and Autopsy guide. Full list on Sources.