2026-11-13 — site consolidated from 31 pages to 16
- Search Console, 14 Oct–10 Nov 2026 (28 days): 0 clicks, 19 impressions, 0% CTR, average position 16.1. The previous window recorded here was 9 clicks, 640 impressions, 1.4%, position 7.8. The index report dated 9 Nov is 6 indexed and 43 not: 33 crawled but not indexed, 8 redirects, 2 discovered but not indexed.
- Fifteen pages Google had crawled and declined were retired and permanently redirected: achievements → patch notes; alchemy and bottles → embalming; corpse types and first days → autopsy guide; graveyard quality → burial prep; materials, tech costs and workstations → tech tree; GK1 vs GK2 and platforms → about; characters, controls, library, money and player FAQ → home.
- The retained set is the calculator, autopsy guide, white skulls, red skulls, organs, embalming, burial prep, zombie prep, reanimation liquid, tech tree, patch notes, sources, changelog, about, contact and privacy. Internal links were rewritten, the sitemap lists 16 URLs, and llms.txt and llms-full.txt list the same set. Rules stay 0.2.0. No AdSense review.
2026-11-09 — 1.011 tracked: movable stations, zombie cremation, autocraft
- Update 1.011 is dated 30 Oct 2026 on Steam news. It publishes no new skull, organ or embalming formula, so
data/rules.jsonstays 0.2.0. No AdSense review. - Patch notes now tracks 1.011: movable build-mode objects, zombie autocrafting at the furnaces, kiln, kitchen oven, compost pile, cider and wine, and the distillation cube; quarry workers carrying Stone and Marble to the chests themselves; zombie cremation; faster vendor restock; advanced flasks described as cost-effective; and the autopsy table UI no longer counting buried bodies. The page answers “Did 1.011 change autopsy math?” with no.
- Embalming no longer calls zombie cremation a roadmap item, and workstations notes that a Quarry no longer needs a separate zombie assistant. Sources adds the Steam news feed.
2026-11-07 — titles for the queries that still did not click
- Search Console, about 8 Oct–4 Nov 2026 (28 days): 19 clicks, 1,039 impressions, 1.8% CTR, average position 7.5. The prior window recorded here was 35 clicks, 1,333 impressions, 2.6%, position 7.9. The index report dated about 23 Oct is unchanged: 6 indexed and 43 not. Indexed: home, white skulls, organs, contact, embalming, burial prep. The other 43 are 14 redirects (www), 23 crawled and not indexed, and 6 discovered and not indexed. No new game numbers.
data/rules.jsonis still 0.2.0. www still 301s to the apex. Nothing in_worker.jsorads.txtchanged. No AdSense review. - Zombie prep (320 impressions, 0.9% CTR, position 7.1) now asks the query in the title: Do White Skulls Affect Graveyard Keeper 2 Zombies? No. The description also answers “do white skulls matter”: white does nothing, red skulls are perk slots, and the collar caps stay Bronze 5, Golden 10, Steel 99. A short grave-versus-zombie subsection uses only those figures, plus that Solution for Corpses adds white only, and it links white skulls and the calculator.
- White skulls (298 impressions, 1.0% CTR, position 7.5) now leads with burial and how to get more: Graveyard Keeper 2 Burial: How to Get More White Skulls. Flesh still carries 1 white. Solution for Corpses still adds 1, 2, or 3. The new comparison repeats the collar caps and links zombie prep and the calculator.
- The autopsy guide (86 impressions, 0 clicks, position 7.1) is now GK2 Autopsy: Cut Blood and Fat First (Anatomy Floor). Blood and Fat are still 1 red each. The floors are still Skin 1/3/6, Bones 2/4/7, Skull 3/5/8, and Wikily’s Heart 5, Brain 8, Guts 9, gold 13.
- The homepage (81 impressions, 2.5% CTR; the query “graveyard keeper 2 calculator” was 18 impressions, 0 clicks, position 7.7) is now Graveyard Keeper 2 Calculator — Free Corpse Planner. The description says “Graveyard Keeper 2 corpse calculator.” The planner math is unchanged.
- Burial prep (37 impressions, 0 clicks, position 8.9) now leads with How to Get More White Skulls Before a GK2 Burial. The opening restates the checklist already on the page: leave Flesh (1 white), remove Blood and Fat (1 red each), Solution for Corpses adds 1, 2, or 3, and white caps the grave.
- Embalming keeps the title GK2 Embalming Guide. The description now says Preservative is the 3-green lab mix, not a bottle or Third Eye Salt. That distinction was already on this site: Preservative is the embalming ingredient, and Third Eye Salt is a different potion. The tech tree (110 impressions, 1.8% CTR) was not retitled.
- The six indexed pages each keep an in-prose link toward a guide that is still weak in Search Console, with this round’s anchor on “do white skulls affect zombies” or “Blood and Fat first, then the Anatomy floor,” including the tech tree and Reanimation Liquid. Verified (public source) and Launch estimate — pending in-game test are unchanged in meaning.
2026-11-05 — answers for the queries that showed and were not clicked
- Search Console, about 6 Oct–2 Nov 2026 (28 days): 35 clicks, 1,333 impressions, 2.6% CTR, average position 7.9. The 3 Nov run was 51 clicks, 1,660 impressions, 3.1%, position 7.9. Index report dated about 23 Oct still shows 6 indexed and 43 not. Indexed apex pages: home, white skulls, organs, contact, embalming, burial prep. Still 14 pages with a redirect (mostly www), 23 crawled and not indexed, 6 discovered and not indexed. No new game numbers.
data/rules.jsonis still 0.2.0. www still 301s to the apex. Nothing in_worker.jsorads.txtchanged. - The homepage title and description now lead with a free calculator, White and Red skull outcomes, and burial versus a zombie collar (Bronze 5, Golden 10, Steel 99). That is for “graveyard keeper 2 calculator” (21 impressions, 0 clicks, position 7.3). The planner math is unchanged.
- Embalming adds a Preservative section for “gk2 preservative” (1 click, 6 impressions, position 6). Preservative is the 3-green laboratory formula unlocked by Embalming I, not a fifth bottle. Solution for Corpses is Melted Fat + Preservative. The four bottles are what go in a pocket.
- Reanimation Liquid answers “gk2 third eye salt” (0 clicks, 7 impressions, position 8.4) at the top: Third Eye Salt is not the Salt in Clay + Alcohol + Salt. A short resurrection checklist on that page and on zombie prep answers “gk2 resurrection” (0 clicks, 5 impressions, position 7) with the collar caps already published: Bronze 5, Golden 10, Steel 99.
- The autopsy guide (apex about 90 impressions, 0% CTR, position 7) keeps its Blood and Fat title. The opening now names the first cut at the autopsy table and repeats the Anatomy floors already on the page: Skin 1/3/6, Bones 2/4/7, Skull 3/5/8, and Wikily’s Heart 5, Brain 8, Guts 9, gold 13. One FAQ uses that same wording.
- White skulls (345 impressions, 1.2% CTR) and zombie prep (354 impressions, 1.1% CTR) keep their titles. White skulls adds a comparison of what adds white and what does not. Zombie prep adds a comparison of whether white skulls affect perk slots. Verified (public source) and Launch estimate — pending in-game test are unchanged in meaning.
- The six indexed pages each add one new in-prose link toward a guide that is still not indexed: home and organs to Third Eye Salt, contact to the first cut, embalming to the resurrection checklist, white skulls and burial prep to whether white skulls change a zombie. The anchors are not the ones used on 1 Nov or 3 Nov.
2026-11-03 — titles for the pages that still showed and were not clicked
- Search Console, about 4–31 Oct 2026 (28 days): 51 clicks, 1,660 impressions, 3.1% CTR, average position 7.9 (the prior run was 57 clicks, 1,984 impressions, 2.9%, position 8). Still 6 URLs indexed — home, white skulls, organs, contact, embalming, burial prep. Impressions nearly stop after about 14 Oct. No new game numbers.
data/rules.jsonis still 0.2.0. No AdSense review. - Titles and descriptions, where a page had impressions and a weak click rate. Zombie prep (354 impressions, 1.13% CTR, position 7.0) now leads with the answer: Graveyard Keeper 2 Zombies: White Skulls Do Nothing. Red stays perk slots; collar caps stay Bronze 5, Golden 10, Steel 99. The tech tree (130 impressions, 1.54% CTR, position 6.7) now leads with Graveyard Keeper 2 Tech Tree Unlock Order — Autopsy. The description still names reanimation, and the 65 / 35 / 47 spine and the 2,072 / 1,172 / 1,642 branch total are the figures already on that page. The autopsy guide (apex about 91 impressions, 0 clicks, position about 7) is now Graveyard Keeper 2 Autopsy Guide (Blood, Fat, Anatomy). Blood and Fat are still first, each 1 Red, and a cut under the Anatomy floor is still a Surgeon’s Error. Organs is now Graveyard Keeper 2 Organ Anatomy Requirements, with Skin 1/3/6, Bones 2/4/7, Skull 3/5/8 in the description. Heart, Brain and Guts stay a second source, and disputed planner deltas stay estimates. The homepage, for “graveyard keeper 2 calculator” at about position 7 with no clicks, is now Graveyard Keeper 2 Calculator — Corpse & Autopsy Planner.
- Zombie prep adds a grave-versus-zombie table on the worked 3 White / 2 Red body, plus two questions already answered in the prose: there is no zombie power stat, and resurrection spends one Reanimation Liquid that adds no skulls. The autopsy guide opens with that same order and a burial-versus-zombie cut table. Both new FAQ blocks are in the page JSON-LD. Verified (public source) and Launch estimate — pending in-game test are unchanged in meaning.
- The six indexed pages point again at guides Google had crawled and not indexed, with anchors that match those queries: the autopsy guide, zombie white skulls, the tech tree unlock order, Reanimation Liquid, red skulls, and corpse types. Contact has a short related-guides list for the same set. www still 301s to the apex. Nothing in
_worker.jsorads.txtchanged.
2026-11-01 — snippets that still do not click, and links from the six indexed pages
- Search Console, about 2–29 Oct 2026 (28 days): 57 clicks, 1,984 impressions, 2.9% CTR, average position 8 (the prior run was about 66 clicks, 2,120 impressions, 3.1%, position 8). Still 6 URLs indexed — home, white skulls, organs, contact, embalming, burial prep — and 43 not. Several guides stay “Crawled - currently not indexed,” including the autopsy guide and Reanimation Liquid. URL Inspection did not see the sitemap as a referring page for those URLs. No new game numbers.
data/rules.jsonis still 0.2.0. No AdSense review. - Titles and descriptions, where a query had impressions and no clicks. The autopsy guide now leads with “Autopsy Guide” and still answers Blood and Fat first (Graveyard Keeper 2 Autopsy Guide: Blood and Fat First), for “graveyard keeper autopsy guide” (the page: 122 impressions, 0 clicks, position 7.6; that query about position 32). A short first-session checklist on that page only restates rules already published there. White skulls, the largest impression URL (436 impressions, 2.3% CTR, position 7.6), now says what they do for burial and how to get more. The homepage title already named the calculator; the description now opens with “Graveyard Keeper 2 calculator” and the free planner, for that query at position 7.0 with 25 impressions and 0 clicks. Zombie prep keeps the question title; the description’s first line is “White skulls do nothing for zombies; red = perk slots.” Reanimation Liquid leads with “GK2 Reanimation Liquid” and the Clay + Alcohol + Salt recipe, for “reanimation liquid gk2” (0/15) and “gk2 reanimation liquid” (0/11) near position 8. The page is still not indexed.
- Each of the six indexed pages adds one in-prose link toward a guide Google had crawled and not indexed, with a different anchor: home to how corpse types change the starting skulls, white skulls to what each red skull does to a burial, organs to whether white skulls matter for zombies, contact to what red skulls do, embalming to the autopsy guide’s Blood-and-Fat order, and burial prep’s quick answer to that same autopsy guide. Reanimation Liquid was already named, with the Clay + Alcohol + Salt recipe, from those indexed pages; the new sentences point at the other crawled-not-indexed guides.
robots.txtalready declaresSitemap: https://gk2autopsy.com/sitemap.xml. The six indexed pages, this changelog, and the autopsy, zombie, and reanimation guides now also link the sitemap in the footer.
2026-10-31 — titles for queries that showed and were not clicked
- Search Console, 28 days through about 28 Oct 2026: 66 clicks, 2,120 impressions, 3.1% CTR, average position 8. Six URLs were indexed. Titles and descriptions were rewritten where a query had impressions and almost no clicks. The homepage now leads with a free Graveyard Keeper 2 autopsy and corpse calculator. White skulls lead with what they do for a burial. Zombie prep keeps the “do white skulls matter?” question and names red perk slots and collars. Reanimation Liquid names the resurrection recipe (Clay + Alcohol + Salt, 2 red / 1 green / 4 blue) and its last-updated line is 31 Oct 2026. The tech tree names the unlock order for autopsy and reanimation. No new game numbers.
data/rules.jsonis still 0.2.0. - The homepage FAQ answers what the corpse and autopsy calculator does, and points at burial prep and zombie prep. Embalming adds a short answer for GK2 Preservative: the 3-green laboratory formula already on the alchemy page, not a fifth bottle.
- Prose on the six indexed pages now points harder at guides Google had crawled and not indexed. Home strengthens Reanimation Liquid and the tech tree. White skulls names the autopsy guide and zombie prep in the opening answer. Organs names Reanimation Liquid and red skulls. Contact names the autopsy guide and Reanimation Liquid. Embalming names corpse types and the resurrection recipe. Burial prep names zombie prep and Reanimation Liquid.
2026-10-30 — grave score and collar on the planner
- The calculator applies the published grave-score formula to the plan. A wreath field defaults to 3 (Wooden Cross I + Wooden Fence I). The score can be negative when red exceeds those wreaths. A second line names the collar cap the red count fits: Bronze 0–5, Golden 0–10, Steel 0–99, or the Surgeon’s Error block. Neither line is a new delta.
data/rules.jsonis still 0.2.0. - The red skull guide walks the worked 3 White / 2 Red body through both prices, including a Solution for Zombies ★★★ that fills Bronze and a second bottle that needs Golden.
- The corpse types page adds graveyardkeeper2.io’s delivery rules, rechecked 2026-10-30: morgue capacity, the chance counter, and that removing organs does not free a slot. It also states that the wiki’s 51 bodies in tiers 0–4 are not the same table as Wikily’s four bands, and that a higher tier carries more of both colors.
- About explains that those two readouts are published formulas, not a rules-file change. Contact lists what a correction needs before a number moves. The library has a three-step order for someone standing at the table. Burial prep and zombie prep point at the new lines.
2026-10-29 — www redirect ships with the upload, autopsy snippet
www.gk2autopsy.comandgk2-autopsy.pages.dev301 tohttps://gk2autopsy.com, path and query kept. The redirect is_worker.js(Pages advanced mode) plus_routes.json, which invokes it on every path including/. The oldfunctions/_middleware.jscompiled, but Wrangler only readsfunctions/from the process working directory and then omits that folder from the static file list. Direct uploads were going out withuses_functions: false, so both hosts returned 200. Apex requests are not redirected.- The autopsy guide title and description now lead with Blood and Fat, then the Anatomy floor. The page’s opening answer is unchanged. No new game numbers.
- No new cross-links. The 27 Oct pass already points from the still-indexed pages at the guides Google had crawled and not indexed.
data/rules.jsonis still 0.2.0. No formula changes.
2026-10-27 — links from the pages Google still has indexed
- The homepage, embalming, white skulls, burial prep and organs now point, in the prose, at guides that had been crawled and not indexed: the autopsy guide, zombie prep, the tech tree, Reanimation Liquid, red skulls, alchemy recipes, first days, corpse types, and the library. Contact has one quiet link to that library. No new game numbers.
- The tech tree title and description now say “Graveyard Keeper 2” and still describe unlocks and tech point costs. The organs title now leads with Graveyard Keeper 2 organs and Anatomy requirements. Homepage, white skull, autopsy guide, zombie prep and Reanimation Liquid titles from 25 Oct were left as they are.
data/rules.jsonis still 0.2.0. No formula changes.
2026-10-25 — snippets for queries that ranked and were not clicked
- Titles and descriptions rewritten from Search Console (28 days through about 22 Oct 2026). The homepage title now names white/red skulls and burial versus a zombie. White skulls leads with adding them by embalming. The autopsy guide title answers what to cut first. Zombie prep’s description is shorter; the mechanics are the same (white skulls do not matter for a zombie; red skulls are perk slots). Reanimation Liquid’s title, heading and opening say how to make Clay + Alcohol + Salt. No new game numbers.
data/rules.jsonis still 0.2.0. - Embalming links the Reanimation Liquid unlock to the recipe page. White skulls links that same bottle where a body might be raised instead of buried. The homepage More guides line points at Reanimation Liquid, first days and the player FAQ, beside the library. Zombie prep links first days for Herbert’s certificate and the quality-10 yard.
2026-10-23 — titles for the queries that were seen and not clicked
- Homepage title and description now lead with “Graveyard Keeper 2 calculator.” The Reanimation Liquid title leads with “Reanimation Liquid GK2” and names the Clay, Alcohol and Salt recipe. The white-skull title leads with “White skulls on corpses.” No new game numbers.
data/rules.jsonis still 0.2.0. - The homepage has a More guides list so the 21 Oct pages are text links, not only sitemap URLs. Embalming links to tech costs. White skulls links to first days and money. Zombie prep links to tech costs and materials.
2026-10-21 — wider reference, quieter hedges
- Pages are now signed Ellis Graves, with a one-line background that varies by page. The About page has a maintainer section, and Organization / Person JSON-LD uses that name.
- Repeated “Launch week estimate, verify in-game” banners are gone. Each guide keeps one source note. Disputed figures use Launch estimate — pending in-game test; published wiki figures use Verified (public source).
- New pages, each on a different question than the autopsy calculator: patch notes, full tech costs, alchemy and bottle matrix, player FAQ, first days, graveyard quality, money, achievements, platforms and requirements, GK1 vs GK2, workstations, characters, materials, controls, and the library.
data/rules.jsonis still 0.2.0. Deltas did not change. The skull-removal note now uses the pending badge wording.
2026-10-18 — answers engines can quote
- White skulls now opens with how to get white skulls on a corpse, a step list, and the ★ to ★★★ embalming cheat sheet. The grave formula is unchanged and still below that.
- Embalming now opens as a GK2 embalming guide: the same four bottles, the same grades, then the existing unlock and mistake notes.
- About states who maintains the site, what it covers, the update policy, and that it is unofficial fan-made.
data/rules.jsonunchanged (still 0.2.0).
2026-10-17 — search answers
- Reanimation Liquid now leads with what the bottle is, how to get or brew it, and what one dose does to a corpse. Added the Necronomicon unlock, Wikily’s starting-chest counts (mine, sawmill and the quest reward labeled as single-source), and a Third Eye Salt section that keeps it separate from the Salt in the 2/1/4 recipe. “Reanimation fluid” is named as a search alias, not a second item.
- Zombie prep now answers “do white skulls matter for zombies” in the title and the opening. White skulls stays on how graves use white and how to raise it. No separate “zombie power” stat was found; the red-skull slot disagreement on graveyardkeeper2.io is labeled, not resolved.
- Homepage description now says corpse and skull calculator, for burial or a zombie. Descriptive links to Reanimation Liquid from the homepage, autopsy guide and tech tree.
data/rules.jsonunchanged (still 0.2.0).
2026-10-14 — guides and planner
- Added shareable calculator links, example-plan buttons, and a pinned second plan so two endings can sit side by side. The plan stays in the page address.
data/rules.jsonis still 0.2.0. - Added decision sections, worked calculator links and common-mistake lists to the autopsy, burial, zombie, embalming, organs, white skull, red skull, tech tree, reanimation and corpse-type guides. The 3 White / 2 Red figures are labeled as the site’s worked example. Grave-score arithmetic uses the existing wreath table.
- Breadcrumbs, a byline, a last-updated line and a consistent footer on each page.
- Stopped loading the AdSense script on the 404 page, the privacy policy and the contact page.
2026-10-14
Site
- Replaced calculator embalming with the real bottles. Solution for Corpses ★/★★/★★★ is +1/+2/+3 White. Injection for Corpses ★/★★/★★★ is −1 Red +1 White, −2/+2, and −3/+3. Zombie Solution and Injection grades are included. Lye, Glue, Gold and Silver are removed — they are not items.
- Added an optional Surgeon’s Error toggle: −1 White / −1 Red, slot unusable, and a warning when the goal is Zombie because the body can no longer be raised.
- The planner warns and skips embalming past the 6 pocket-item cap (organs not counted).
- Removed Dark Organ. Current wikis list six organs only. Skull removal +1 Red stays, labeled unconfirmed (a GK1-style pattern).
- Added the Anatomy requirement table (quality 1/2/3: Skin 1/3/6, Bones 2/4/7, Skull 3/5/8) to Organs and the Autopsy guide. Operating below the requirement usually loses the organ.
data/rules.jsonis now 0.2.0 (updated 2026-10-14), with sources.
Game patches (summary)
From graveyardkeeper2.quest patch notes, which cites the developer’s Steam announcements. This is the autopsy-relevant slice, not the full notes.
- 1.010 (2026-10-13): Surgeon’s Error and Dry Cleaning inspirations fixed; morgue counter no longer stuck at 1/19 with no corpses; Town Warehouse order slots rise up to 5 with villager count; zombies give more conveyor gears with the Belt Master perk.
- 1.009 (2026-10-06): Son of a Butcher now applies its bonus to organ surgery and pocket extraction at the Autopsy Table.
- 1.008 (2026-10-02): stability fixes (save-load and bed crashes, warehouse and cellar collisions, zombie Panic over the cap, and several perk tooltips). The same day’s roadmap says zombie cremation and a Panic rework are coming. Neither is listed as shipped in 1.009 or 1.010.
2026-10-12
- Expanded the Burial prep guide: a quick answer, a nine-step burial checklist, a table of how pockets, organs and embalming change skulls, how Preservative and Melted Fat make Solution for Corpses, a headstone-and-fence table, worked examples up to a 14-point grave, burial vs cremation, where sources disagree, and new FAQ answers.
- Corrected the Exhumation Certificate price on Burial prep to 5 silver 50 bronze.
- Retitled the homepage around the Graveyard Keeper 2 calculator and added a “What this corpse calculator does” section explaining White vs Red skulls for burial and zombies.
- Added the new graveyard and Preservative references to Sources.
data/rules.jsonunchanged.
2026-10-09
- Retitled the Zombie prep guide for clearer Graveyard Keeper 2 / GK2 zombie search intent (red skulls, collars, resurrection).
- Retitled the Reanimation Liquid guide to lead with the Clay + Alcohol + Salt recipe and the 2/1/4 rune mix.
- Expanded the Autopsy guide with Wikily Anatomy floors (Skin through Guts by quality), Surgeon’s Error notes, and a new FAQ on Heart / Brain / Guts requirements.
- Clarified the homepage description around the Graveyard Keeper 2 calculator.
data/rules.jsonunchanged.
2026-10-07
- Expanded the Zombie prep guide: a quick answer on how White and Red skulls affect a zombie, a collar-by-red-skull table, step-by-step resurrection, safe ways to add Red, and new FAQ answers.
- Expanded the White skulls guide: the exact grave score formula with worked examples, six ways to get more White skulls (embalming, Organ Improvers, better corpses and more), and where sources disagree.
- Added the new graveyard and zombie references to Sources.
data/rules.jsonunchanged.
2026-10-06
- Added an About page: who runs this independent fan site, what the calculator and guides do, how content is researched and sourced, and how it is kept up to date.
- Added a Privacy Policy explaining what data the site and calculator handle, and a Contact page for bug reports, data corrections and suggestions.
- Added a “How to use the calculator” walkthrough to the homepage, covering each panel, how the estimate is calculated, a worked example and what the planner does not model.
- Expanded the homepage FAQ with questions on tick order, Net (W−R), hard organ outcomes, embalming names, saved inputs and reporting wrong data.
- Footer on every page now links About, Privacy and Contact.
data/rules.jsonunchanged.
2026-10-05
- Added a proper not-found page with links to the calculator and the main guides.
- Tightened the tech tree guide title and summary so they read cleanly in search results; guide content unchanged.
- Added a Reanimation Liquid guide: which technology unlocks it, the rune recipe, where to get your first bottles, how to raise a zombie with it, and how red skulls shape the zombie.
- Refreshed the autopsy guide and burial prep summaries.
- Zombie prep now explains where the collar and Reanimation Liquid go and which day resurrection works, and links the new guide.
- Added the reanimation and resurrection references to Sources.
data/rules.jsonunchanged.
2026-10-04
- Rewrote the tech tree guide: full autopsy tech spine with tech point costs, prerequisites and unlocks (Skin and Bones through Autopsy, Master), Embalming III, Practical Potions, reanimation tiers, Anatomy requirements per organ, Anatomy perks, and a short list of points sources still disagree on.
- Added tech tree references to Sources.
data/rules.jsonunchanged.
2026-09-29
- Added /sources — public guides and wikis used for content and baseline rules.
- Added /changelog (this page).
- Nav and homepage Guides list now link Sources and Changelog.
data/rules.jsonunchanged (0.1.0-launch-week).
2026-09-28
- Launched calculator homepage with configurable autopsy / embalming estimates from
data/rules.json. - Shipped Week 1 guides: autopsy, white skull, red skull, organs, embalming.
- Shipped scenario pages: burial prep, zombie prep, corpse types, tech tree (tech values marked for in-game confirmation where needed).
Known open items
- Skull removal +1 Red is still an unconfirmed GK1-style pattern. Hard-organ “destroy 2 skulls” outcomes are still the early-guide set, not organ-carried skulls.
- Heart, Brain and Guts Anatomy floors are Wikily figures. graveyardkeeper2.io publishes requirements for Skin, Bones and Skull only.
- The planner counts selected embalming bottles against the 6-slot cap. It does not know how many pockets the corpse already holds, and one checkbox cannot stack two bottles of the same grade.
- Optional long-tail combo SEO pages.
FAQ
Does a changelog entry mean the formulas changed?
Only when we say rules.json changed. Page wording can update without touching deltas.
Where are the source links?
See Sources.
Is this official?
No. Unofficial fan site, unaffiliated with Lazy Bear Games or the publishers.